a very complex roguelike of prey, predator, and mood
the rules
you control one creature. the other is driven by a hidden mind that
shifts between five moods: wander, hunt, charge, flee, rest —
each with its own speed and intent, invisible until you learn to read it.
when the enemy is hunting or charging and touches you, you lose a life —
but staying close while it hunts pays a steady risk bonus.
when it is resting or fleeing, catch it for a large bonus and it resets
and teleports away.
every 120 points you level up
every level up you draft one upgrade card from a pool of 100. every
third level up, starting from the first, you must also draft one curse card
from a pool of 100 bad ones. choose carefully — both pools are deep and strange.
three lives. no walls. no items besides the cards. just a red rat and
a blue moose on a black field. survive, tag, score.