STREAMING SIM

Bird's-eye view of a 3D world streamer. Move the viewer, and watch the map load / degrade / unload around it based on your memory budget.


Streaming budget
Chunks loaded (full detail): 0
Chunks loaded (mid LOD): 0
Chunks loaded (low LOD): 0
Chunks unloaded / streamed out: 0
Approx. memory used: 0 MB

Full detail — near player, inside FOV
Mid LOD — mid-range or peripheral
Low LOD — far edge of streaming radius
Unloaded — outside budget, streamed out
Move: WASD or arrows
Look: drag the mouse on the map, or Q/E to rotate
Lower the RAM slider to watch chunks degrade and unload as your streaming radius shrinks — just like a real open-world engine culling distant geometry.
pos 0, 0  |  heading 0°
speed 0  |  radius 0 chunks
Drag to look around. WASD to move.